So, what's the crack? What makes Diddy Kong Racing (or DKR to its friends) so much better than the aforementioned not-bad-at-all duo? It certainly looks at first glance like a typical Nintendo game - lots of bright colours, cutesy touches and sugar-sweet characters that diabetics ought to be wary of approaching too closely. There are eight different racers to choose from in Diddy Kong Racing - would you feel safe being driven around by this lot? The latest game from British coders Rare, producers of the awesome Goldeneye, not only offers road and water-based racing, but throws in aerial antics and Mario-style adventure aspects just for additional kicks. I only bring this up because Diddy Kong Racing all but makes two of Nintendo's own games obsolete. What do you do when the quality of the games you release is so high that they're effectively competing with each other? It must be a real problem being Nintendo at times. My only gripe: Like all Rare games, this one isn’t easy. To top it all off, the fog-free graphics are the best yet on the Nintendo 64. Diddy Kong Racing is also loaded with Rare's now-trademark secret codes and bonus levels, such as an extra miniworld and an entire second quest. After you meet certain objectives on each track, you can revisit them with any of the vehicles and discover new shortcuts only those machines can reach. But best of all are the three vehicles: the go-kart, the hovercraft and the airplane. Plus, you get Boss levels, multiple1 tasks to accomplish on each track, four-player racing and Battle Modes-there's just too much cool stuff in Diddy Kong Racing. The courses-of which there are more than 25-are filled with side roads and hidden, power-up-rich niches. And this emphasis on exploration carries over to the tracks themselves. The overworld, where you travel from one course-filled miniworld to another, is filled with hidden areas, balloons that grant access to later levels and its own racing challenges. For starters, the game packs plenty of Mario 64-esque exploration elements. Diddy Kong Racing actually delivers a different-and in some ways more rewarding-gaming experience. Quantity Digits to Accompany Cheat Modifier 1 CodesĠ100 - Horn Cheat 0200 - Print Coords 0400 - Display Credits 0800 - Disable Weapons 1000 - Disable Bananas 2000 - Bananas Reduce Speed 4000 - No Limit to Bananas 8000 - All Balloons Are Red 0001 - Activate T.T.Don't dismiss this out-of-the-blue racer as Mario Kart 64 clone (although that's certainly not a bad thing). Press GS Button to Load Second Adventure 880DF497 0001
Diddy kong racing adventure 2 full#
Note 2: To drive at full speed, leave the track Note 1: A music test option will be available on the "Audio Options" menu. NOYELLOWSTUFF No bananas in multiplayer mode OPPOSITESATTRACT All balloons are rainbow Additionally, some codes will only work in Tracks mode and have no effect in Adventure mode. Note: The cheat codes can not be saved and must be entered with each game session.
Diddy kong racing adventure 2 code#
Enter the code again to disable the cheat effect. Beat his ghost time (which is "Time To Beat") on every track and he will become a selectable character.Įnter one of the following codes through the "Magic Codes" selection on the options screen. Beat the required time, and you will race T.T.'s ghost. Example, Hot Top Volcano, use the plane, not the hovercraft. Then, beat one of the following times with the default vehicle used in Adventure mode on that track. Play as T.T.Īfter selecting a character, choose "Tracks" and turn time trials on. Then, run over the frog that has a red bird perched on its head to access Drumstick. Move to the central area, with the red spot that leads to all other zones. Play as DrumstickĬollect all of the trophies and amulets. This adventure involves collecting platinum balloons on reversed tracks. An "Adventure 2" option will now be available. Second adventureĮnable the "Space World" code. The lighthouse will turn into a rocket and launch into space, allowing access to the bonus fifth world. Space WorldĬollect all the trophies and amulets, then locate the sign by the lighthouse. At the moment the race commentator says "Get Ready" and those words fade from the screen, press A.